Abstract
This article reports on the perceptions of 14 adults with chronic stroke who participated in a pilot study to determine the utility, acceptability, and potential efficacy of using an adapted CyWee Z handheld game controller to play a variety of computer games aimed at improving upper-limb function. Four qualitative in-depth interviews and two focus groups explored participant perceptions. Data were thematically analyzed with the general inductive approach. Participants enjoyed playing the computer games with the technology. The perceived benefits included improved upper-limb function, concentration, and balance; however, six participants reported shoulder and/or aim pain or discomfort, which presented while they were engaged in play but appeared to ease during rest. Participants suggested changes to the games and provided opinions on the use of computer games in rehabilitation. Using an adapted CyWee Z controller and computer games in upper-limb rehabilitation for people with chronic stroke is an acceptable and potentially beneficial adjunct to rehabilitation. The development of shoulder pain was a negative side effect for some participants and requires further investigation.
Original language | English |
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Pages (from-to) | 623-633 |
Number of pages | 11 |
Journal | Journal of Rehabilitation Research and Development |
Volume | 49 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2012 |
Keywords
- balance
- computer games
- concentration
- CyWee Z controller
- function
- general inductive approach
- qualitative
- rehabilitation
- stroke
- upper limb
- PARETIC UPPER-LIMB
- VIRTUAL-REALITY
- MOTOR REHABILITATION
- NEURAL PLASTICITY
- RECOVERY
- METAANALYSIS
- IMPACT
- CORTEX
- GAMES
- TRIAL