Abstract
In this paper we discuss to what extent these traditional industrial relations actors and institutions play a role in the creative industry in the Netherlands and to what extent collective interest representation is absent or new types of collective interest representation can be observed. Also, we analyse the state of play of job quality, the possible problematic aspects thereof and the way these are linked to (the absence of) interest representation. The paper discusses the creative sector as a whole but focuses mainly on two subsectors where traditional industrial relations play a limited role: the graphic design and gaming industry.
Original language | English |
---|---|
Publisher | IR-CREA |
Number of pages | 72 |
Publication status | Published - Mar-2018 |
Externally published | Yes |